Saturday, October 29, 2016

optional digital blog #I chpt 4




Designing Lessons and Developing Curriculum with Technology is the focus of chapter four. Specifically, for me, three of the strongest focuses found in the chapter centered on how technology can help with lesson planning, the different applications available to help teachers, and the various assessment options available for teachers to use.

Firstly, lesson planning is an unavoidable part of teaching. The task, especially for new teachers, seems frightening. What is encouraging is knowing that when lesson plans are correctly drafted it produces a win-win situation for the students and the teacher. “Plans and assessments are indispensable road maps that chart the course and direct the learning for students and teachers.” For me, the time element seems the most positive aspect of lesson planning. I mean, most classes are only 45 minutes long and in that short time there are so many other things to do other than teach curriculum-based information. Teachers have to take attendance, collect work, distribute work, deal with late students, stop disruptive behavior, deal with outside interruptions, and so much more. If a teacher has a lesson plan available it helps to give time for such disturbances. To make this process easier, it’s nice to know that there are countless electronic resources available to help support, guide, and develop lesson plans. As such, some of the web resources offered in the chapter have a lot of good ideas for teachers to use to build lessons around; however, most of the mentioned websites centered on core courses: English, Math, Science, and the Social Studies. Out of all the sites I actually logged into, only one of them, PBS Teachers, offered guidance in the area of health and fitness, for physical education lesson planning. However, I am glad that I decided to extend my research beyond what the book offered. In fact, I think one of the websites I discovered, HotChalk Lesson Plans, offers better resources for lesson planning for secondary physical education majors than does the PBS web resource mentioned in the chapter. I think, using resources already available that other teachers have used and has proven works, will make the art of lesson planning much easier.

Moreover, it is not only important to plan lessons to maximize learning, but it is just as necessary to deliver those lessons in a way that will have a maximum impact on student learning. Technology helps that to happen. Within the chapter, I learned about many application available to teachers and students alike that can help improve the teaching and learning process. From iBooks to technology based reinforcement games like BrainPop Video and Children TV, lessons can move from the old school tradition of books, paper, and pencil to a more exciting way of technology integration. For example, I had a teacher in high school English who had been teaching for 28 years. Mrs. Pop, because no one knew how to spell her last name, was an amazing person; however, she was boring! Her lessons consisted of lecture, notes she wrote on a white board, we copied, and then distributed handouts to complete and turn in. Now, I’m not saying I didn’t learn anything, but I can truly say that Sophomore English with Mrs. Webster was far better. Instead of copying notes and missing half of what was being said because I was writing, she was able to use technology to generate PowerPoints, make side notes and comments generated during class discussions, and give them out as handouts. Also, having access to our COW, Computers On Wheels, gave everyone an opportunity to access information immediately versus having to wait to get home and running the risk of forgetting the information. What I think I will like to implement in my own classroom beyond the common tools available in most classrooms are the computer game based assessment applications. I don’t think tests have to be boring. I think, I want to be the kind of teacher who knows if my students got it or not by having them engage in practical assessments that take the pressure off of structured testing modes. For example, Brain Pop offers over 21 different game resources to teachers who teach health and fitness and they are only one of many application available. Kahoot, Zaption, Plickers, and Chatzy are a few others that are available to turn assessing into fun.

Lastly, with the mention of assessments, it is important to understand that students must and should be assessed. How can a teacher judge whether they were successful in delivering a concept if there is no assessment? What I gained from reading this chapter is that technology opens the doors with how assessing can be accomplished. With the state governing so much of student success and learning gains, teachers must drive curriculum so that students can stand a fighting chance of succeeding on state mandated tests. However, teachers can do this by not simply teaching to the test, but by making the information and the delivery of that information so memorable that the concepts are embedded and learned not memorized for a moment only to be forgotten under pressure. I think it is important to assess throughout lessons, making sure everyone has a grasp on one concept before moving on to another. How can I teach how to shoot a ball in basketball, if students haven’t learned what the rules are first? Learning is on-going and accessing should be also. It is important to remember that testing offers students a taste of the real world. In college and in the work field students will be accessed in various ways, so why not expose them early to that reality of differentiated assessments? Also important is the tools used to record assessments. I think any software that allows students to access their grades quickly and consistently is a great software program. Electronic grading systems, even in the moment electronic tools like Grade Pro, allow for students to know what is always going on with their grades and their individual degree of understanding of specific concepts.

In the end, computers and on-line resources can help in the three phases of the teaching/learning process. Technology can help with lesson design, delivery, and assessment. As soon to be new teachers, on-line resources are vital in making the transition into the career field easier.

Work Cited
"Find a Plan." HotChalk Lesson Plans Page. N.p., n.d. Web. 28 Oct. 2016.

"Kahoot." Kahoot. N.p., n.d. Web. 29 Oct. 2016.

Maloy, Robert W. Transforming Learning with New Technologies. 2nd ed. N.p.: n.p., n.d. Print

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